
Indie Game Projects
I’ve worked on a variety of games through independent collaboration, studio experience, and academic coursework. These projects reflect my growing expertise in game design, programming, and sound development. I’ve alse designed and developed in team-based and solo settings as part of my coursework in game design at UCCS.
Love and Rhythm
Love and Rhythm is a rhythm-based dating sim set in a high school where each potential love interest has a unique original genre tied to them. Players progress by performing rhythm challenges that reflect the personality and story of each character, blending musical gameplay with branching dialogue and character development.
Throughout my coursework at UCCS, I’ve completed several game prototypes that explore gameplay systems, player interaction, and technical implementation.
Game Protoypes
Prototype Highlights:
Which Way Is Up – A movement-based 2D platformer where the player can’t change direction mid-air, encouraging deliberate planning and precise input timing.
Marstender – The early prototype for The Red Shift, combining sci-fi survival and bartending mechanics to simulate working on Mars in a high-pressure environment.
Ricochet – A puzzle shooter where bullets bounce off surfaces and the player must calculate angles and timing to hit a target in as few shots as possible.
The Rabbit Hole – A trivia-based falling game where you play as a rabbit plummeting down a mysterious tunnel. Each object you collide with pauses gameplay and challenges you with a themed trivia question tied to that object.